| Name |
Weight |
Value(gp) |
Worn |
Magic |
Category |
Description |
| Donkey |
0 |
8 |
NA |
n |
Mount |
Carries up to 150lbs or 1500 coins. HD3, MV:12, AC:7, THAC0:17, #Att:2, Dmg: 1-2/1-6 |
| Eagle, Giant |
0 |
800 |
NA |
n |
Mount |
Carries up to 100lbs + rider. HD4, MV:3/Fl48, AC:7, THAC0:17, #Att:3 (clawX2/bite), DMG:1-6X2/2-12 |
| Ebon Fly Figurine |
0 |
4000 |
NA |
y |
Mount |
Carries a single rider. When the figurine is tossed down and a command word
spoken, however, it becomes a living creature which obeys and serves its
owner. If any figurine is destroyed in its statuette form it is forever ruined, all
magic is lost, and it has no power. If slain in animal-like form the figurine simply
reverts to its statuette conformation and can be used again at a later time as
long as the statuette is not broken. At a word the small carving grows to the size of a pony. The ebony fly is armor class 4, has 4 + 4 hit dice, air maneuverability class C, and flies at 48” movement rate without a rider, at 36” carrying up to 210 pounds weight, and 24” carrying from 211 to 350 pounds weight. The item can be used a maximum of 3 times per week, 12 hours per day. When 12 hours have expired, or in any event when the command word is spoken, the ebony fly shrinks to statuette size. |
| Elephant (African) |
0 |
0 |
NA |
n |
Mount |
Carries up to 1000lbs + rider. HD11, MV:15, AC:6, THAC0:9, #ATT:5, 2-16 x2, 2-12, 2-12 x2 |
| Elephant (Asiatic) |
0 |
0 |
NA |
n |
Mount |
Carries up to 1000lbs + rider. HD10, MV:12, AC:6, THAC0:9, #ATT:5, 2-12 x5 |
| Griffin |
0 |
5000 |
NA |
n |
Mount |
Carries up to 550lbs + rider. HD7, MV:12/Fl 30, AC:3, THAC0:13, #ATT:3, 1-4 x2/2-16 |
| Hippogriff |
0 |
3000 |
NA |
n |
Mount |
Carries up to 400lbs + rider. HD3+3, MV:18/Fl36, AC:5, THAC0:17, #Att:3, Dmg: 1-6 x2, 1-10 |
| Horse, Draft |
0 |
30 |
NA |
n |
Mount |
Carries up to 300lbs + rider. HD3, MV:12, AC:7, THAC0:17, #Att:1, Dmg: 1-3 |
| Horse, Heavy War |
0 |
300 |
NA |
n |
Mount |
Carries up to 500lbs + rider. HD3+3, MV:15, AC:7, THAC0:17, #Att:3, Dmg: 1-8 x2/1-4 |
| Horse, Light Riding |
0 |
25 |
NA |
n |
Mount |
Carries up to 300lbs + rider. HD2, MV:24, AC:7, THAC0:19, #Att:2, Dmg: 1-4 x2 |
| Horse, Light War |
0 |
150 |
NA |
n |
Mount |
Carries up to 300lbs + rider. HD2, MV:24, AC:7, THAC0:19, #Att:2, Dmg: 1-4 x2 |
| Horse, Medium War |
0 |
225 |
NA |
n |
Mount |
Carries up to 400lbs + rider. HD2+2, MV:18, AC:7, THAC0:19, #Att:3, Dmg: 1-6 x2/1-4 |
| Horse, Stone |
0 |
12000 |
NA |
y |
Mount |
Carries a single rider. Carries up to 400lbs + rider. HD2+2, MV:18, AC:7, THAC0:19, #Att:3, Dmg: 1-6 x2/1-4 |
| Mule |
0 |
20 |
NA |
n |
Mount |
Carries up to 500lbs or 5000 coins. HD3 (12), SZ:Lrg, MV:12, AC:7, THAC0:17, #Att:2, Dmg:1-2/1-6 (bite/kick) |
| Nightmare |
0 |
0 |
NA |
n |
Mount |
Carries up to 500lbs + rider. See MM. HD6+6, SZ:Lrg, MV:15/Fl36, AC:-4, THAC0:15, #Att:3, Dmg:4-10(x2)/2-8(2d4) (burning hooves/bite), SA:Paralyzing Cloud |
| Obsidian Steed Figurine |
0 |
7000 |
NA |
y |
Mount |
Carries a single rider. An obsidian steed appears as a small, nearly shapeless lump of black stone. Only careful inspection will reveal that it vaguely resembles some form of quadruped, and of course, if magic is detected for, the piece of rock which is the steed figurine will be noted as radiating some dweomer (magic). Upon speaking the command word, the near formless piece of obsidian becomes a true nightmare. It will allow itself to be ridden, but if the rider is of good alignment, it is 10% likely per use to carry its “master” to the floor of Hades’ first layer and then return to its statuette form. See MONSTER MANUAL for details of the nightmare. The statuette can be used for a 24 hour period maximum, once per week. Note that when the obsidian steed becomes astral or ethereal its rider and gear likewise so become; thus travel to other planes is easily accomplished by means of this item. |
| Pegasus |
0 |
5000 |
NA |
n |
Mount |
Carries up to 400lbs + rider. HD4, MV:24/Fl48, AC:6, THAC0:17, #Att:3, Dmg: 1-8 x2, 1-3 (dive/rear kick) |
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